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This looks great! How did you get the lights to work?

Late reply, but hopefully this can help someone one day :)
The wire is a linked list of Unity's HingeJoint2D component. I disable physics simulation on the individual wire strands after they stabilize (for performance sake). When the level ends, I assign each light a color, dim the rest of the level, and add bloom to my post processing stack to make the lights glow. 

great

Super cool game, my favourite one so far.

Woooow, it's super cool! Awesome usage of physics and lights

Such a lovely and fun idea!

This is very cozy, I really like the music and sfx too

Cool concept! Simple but creative